Sinapsy
WELCOME TO THE COMMODORE SINAPSY
Once upon a time there were the 80s and 90s, two of the most flourishing golden ages of video games, when creativity was the queen of the stage and the most inspired softcoms tried to differentiate themselves from everyone with courageous ideas and challenges to the status quo, to the opposite of today’s concept of game as a service.
Once upon a time there was the “rock” of the video game.
MISSION
A VISION MADE OF PASSION AND SEARCH FOR AN INSTANT INVOLVEMENT, IMMEDIATELY MANAGEABLE, ENTIRELY BASED ON PLAYABILITY.
This is the vision of Commodore Sinapsy: to recreate gameplay inspired by the golden age immediacy and imagination, and to revive games devoted to classics of Amiga and C64.
Commodore Sinapsy want to rock you back to the game!
Made by a mix of young creative programmers and veterans of the industry, we see each other more like dream designers than developers.
We believe in making ideas to inspire you, without the limit of today market models: we remember when the games were simple and neverending fun!
VALTER PRETTE
Game Developer Director
INVOLVEMENT
We conceive the game as an experience, not a service. The game interaction we offer is intuitive and easy to understand for all players.
FUN
An game should entertain everyone, even those watching; the user must experience the famous feeling of "just one more play"..
PLAYABILITY
Gameplay is the main focus: the experience has to be immersive from the first try and quickly engaging.
64
Employees
3
locations
27
ongoing projects
THE PASSION OF A PLAYER IS THE GOAL OF THE DEVELOPER
The team developing games at Commodore is the first user of its product: if we like what we do, you will like what we have done.